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                           	 You Don't Have to Read Me                             
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Version 1.0:


			Notes:
  For those of you who freak out when they see that sweet explosion on the 
RocketLauncher, it's supposed to be that way. Buy the original RTNP or download it and
you'll see. In Unreal Gold they just messed up some things... The same goes for the 
texturing of the ammo and the Space Marine voice sounds.
  Some things were incomplete/missing/messed up. Yes, I corrected these things. For
example: The windows in Glathriel1 and Glathriel2 normally don't display the glass
shattering effect, but they do disappear when you shoot them. I put on my thinking hat
and assumed that they just forgot to implement this effect, so I put it in for you guys.
  This version is designed to fit the coop game type, not single player. Some of the
single player effects have been removed in order to make it coop-able. If you have a
problem with this, then you go convert the maps! :P
  The "MP-" tag is originally meant as Mission Pack, but could also be seen as Multi-
Player since the original Return To Na Pali maps aren't online compatible.


			Compatibility:
Hah! Got you there, no compatibility issues. Converted to 225 :)
Feel free to host on servers. Zombie's DZMapM mutator is not required to play.



			Map Order:
 1. MPDuskFalls
 2. MPNeveC
 3. MPEldora
 4. MPGlathriel1
 5. MPGlathriel2
 6. MPCrashsite
 7. MPCrashsite1
 8. MPCrashsite2
 9. MPSpireLand
10. MPNagomi
11. MPVelora
12. MPNagomiSun
13. MPFoundry
14. MPToxic
15. MPGlacena
16. MPAbyss
17. MPNaliC2



			System Files:
- MPUPak      = RySPak.u has been used in order to substitute...
				the upak guns
				the predator and spinner
				the ums space marine
- MPBox       = UMS Marine Drop Box (home made)
- MPScoutShip = ScoutShip (made by Gizzy)
- MPScripts   = The replacement of the UPakTeleporter



			Known Bugs:
- There might be a few small unnoticable BSP bugs, I know there's one in MPCrashsite1
  which I just couldn't remove (on the grass close to the starting area)
- That's it as far as I know. If you find any drastic bugs, please inform me, thanks.



			Credits & Thank Youze:
Roland.malta	-- Converted the maps from Unreal Gold to Unreal version 225.
Leo(T.C.K)	-- Allowed me to use his RySPak.u (which must have taken ages to make)
		   Leo also pointed out some mapping errors made by Epic in Foundry
Shivaxi		-- Test running all the maps and helping me spot the bugs.
Gizzy		-- Converted the Scout Ship mesh to Unreal version 225.
Jackrabbit	-- Test running some of the maps.
Zombie		-- Identifying some of the bugs in RTNP, and giving the solutions.
.:..:		-- Giving me advice on how to tackle some crashing bugs.


		If you see a person who is cool and sexy, he might be a Roland
		But if you see a Roland, he must be cool and sexy!